/////////////////////////////////////////////////////////////////////////////
/*/	
 *	Creator:		Michael Duff
 *	Title:			
 *	Last Edited:	06/17/2013
 *	Summary:		
/*/
/////////////////////////////////////////////////////////////////////////////

#ifndef CHOWTOPLAYMENUSTATE_H
#define CHOWTOPLAYMENUSTATE_H
#include "CGameState.h"

class CHowToPlayMenuState : public CGameState
{
public:
	static CHowToPlayMenuState* GetInstance( void );
	virtual void Enter( void )					final;
	virtual void Exit ( void )					final;
	virtual bool Input( void )					final;
	virtual void Update( float fElapsedTime )	final;
	virtual void Render( void )					final;
private:
	CHowToPlayMenuState(void);
	~CHowToPlayMenuState(void);
	CHowToPlayMenuState( const CHowToPlayMenuState& );
	CHowToPlayMenuState& operator= ( const CHowToPlayMenuState& );
	int m_nBackgroundImg;
	TCHAR Control1[200], Control2[20], Control3[20], Control4[50], Control5[20], Control6[20], Control7[40], Control8[60], EscToMain[50];
	string TrueEscTMain;
};
#endif
